package org.clockworkmages.games.anno1186.model;

/**
 * Current game mode, which basically corresponds to the type of the screen
 * screen (Card activated in the main CardLayout) that is currently being
 * presented.
 */
public enum GameMode {
	LOCAL_MAP, SITUATION, COMBAT,
	// TODO: all the LOCKPICK and DISARM screens, ALCHEMY etc.
}
